Spatial computing and design are getting mainstream. As a designer, it's good to be familiar with some tools that can help you to design and prototype spatial experiences. One of the most popular apps for that is Unity3D. During the workshop, we will set up an environment with Unity3D and create an interactive wrist menu that works with a hand-tracking system using built-in tools and some packages. No coding experience is required.
Participants should have Unity3D installed and a Figma account. Optionally, a VR headset like Quest2 or Quest Pro will help them run the prototypes, or otherwise use the simulator.
What you will learn
How to prototype for hand based spatial experience
How to port design from Figma to Unity
How to set up hand tracking environment
About the speaker
Oleg is a London-based digital designer who loves exploring and experimenting with spatial computing. Some of the interaction design concepts he shares on social nets. He loves playing OP-Z and building creative tools (helpful libraries and plugins). He has big experience working at startups and big tech companies.
Register to Interactive Sessions from August 1st with a valid Hatch Conference Online Ticket. Spots for sessions are limited.
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